We’ve been given this amazing platform to tell Joel’s story and we want to tell yours too, so we’ve made space for you in the game through our backer rewards. Our Kickstarter is live right now, along with this campaign and with help from OUYA, Indie Fund and a private investor loan, we feel that we will be able to finish this game well. Joel’s death this year made us realize that the details of what happened to Joel do not matter as much as just being with Joel mattered, and we desire to reflect that truth in every scene of the game. We started this project while Joel was still with us. We also have a few more scenes than we planned, but we believe they are necessary because they tell a more complete story, the story that needs to be told more than the one we set out to tell. That’s just one example of how the game has grown since we started. Our newest member of the team, Ryan Cousins, who has been working with us since January, has brought the expertise we needed to be able to do this and we find the interactions we get to create in the game very rewarding. We have Joel dancing, and clapping, laughing, and playing in the park or playing catch with a dog.
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In the demo scene we showed last year, we didn’t represent Joel visually at all. We did not start out the design of our game with much animation. The most important way in which the design has changed in the last year is how we’ve incorporated and encoded interaction with Joel into the experience. This also means that we will be delaying the release until mid-late 2015.
![one dog story kickstarter one dog story kickstarter](https://i.ytimg.com/vi/Worq7aQAHgc/maxresdefault.jpg)
We have just a few scenes left to build before we can work on fixing bugs and polishing the game for release and we’ve taken a hard look at our budget and decided that we need to raise more funds to finish game in the way we believe it should to be finished. The game has come a long way in the past year.